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Legends of the Dead
Sardior | New
Hero | Epic | Olmec Cat |Bleak Isles | Ashtaroth
| Armenia
Note! This is only a partial listing, covering those
campaigns that I have character pictures for.
The Throne of Sardior
An ancient AD&D
campaign predicated on the concept that the mysterious Throne
was a tower of basalt deep in the wasteland of the
Greenplace. The Throne was the stronghold of the witch-queen
Valeria (the central character) and her consort, the
dragon-lord Sardior (to the right). The players were an
assembly of heroes and demi-gods of legend sent to destroy
Valeria and Sardior and restore the balance between Law and
Chaos. Ok, so it wasn't the most original plot... Best noted
for the huge number of characters the Throne chewed
up, including most of the Dieties and Demi-Gods sourcebook. |
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New Hero
The one campaign that I've been asked to start up
again and again... a very high energy super-hero
campaign I ran in high school. Featured no discernible
rules and the super-team The Unknowns. From
left to right (top row): Dark Angel, The
Pacheco Force, Seeker, (bottom row) Prometheus,Captain Cliche and Spunky the Boy Wonder.
I can barely remember what the heck the plot was of
this game, save that we usually afflicted the Unknowns
with whatever the X-Men were suffering from that
month.
Started the continuing tradition that the players
had to immediately destroy their means of
transportation upon arriving at "the
adventure". |
Epic (or Monster Slugathon)
This campaign was designed to leverage the GURPS
system to its utmost. Each player chose whatever
character they wanted, from books, movies, TV, etc.
Then I dropped the universe on top of them and saw
who was left standing.
From left to right (top row): Han Solo, Kimball
Kinnison, the Predator. (Bottom Row)
Lengian Fleet Captain Karik, Otto Skorzeny
and Aiken Drum.
It quickly turned out that if your character did
not have serious psychic powers, you were hosed, so
things wound up being very Lensman-like.
Another high-energy game, so I dropped it. |
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Skies of Tenocha - The
Olmec Cat
I ran this game in DC, when I was living
there for a year. Featured the tightest
storyline I had yet done, as well as a very
bright group of players who made me a lot
better GM. Set in the capital of the
21st-century Aztec Empire (based on Lords
One) and based on the visuals of the city
and background events in Alexandro Jodorowsky
and Jean Girauds' The Incal, which is
an exceptional SF graphic novel.
I don't remember the character names, but
the players - from left to right are: Jeff
Glasco, Brian McCue, Henry Jacobs and Warren
Dew. |
The Bleak Isles
Taking a cue from Jeff Glasco's great Pendragon
campaign, I ran an Arthurian Britain game
where there was no King Arthur. I
must have run this game for over a year,
with a gang of players numbering from five
to twelve. The early part of the campaign
went very well - things were grim, gritty
and characters got slaughtered at an
alarming rate.
Eventually, after the Black Fen episode,
the game began to drift into manorial
politics, economics and so on. I lost
interest and shut it down. Too, since the
players had actually managed to get into the
guts of The Plot, most of the interesting
stuff had been wiped out or derailed.
The picture is actually a fan-pic I did
of Gary Erskine's great Knights of
Pendragon comic series from Marvel UK.
Gorgeous stuff! |
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The Voyage
of the Ashtaroth
I've never been a great one for SF
campaigns, but this was an actual
honest-to-god Space Opera
campaign. I think we played about
three sessions before the rules drove
us to suicide. I stole a lot of the
plot for a comic that Chris Cornuelle
and I were doing (Arcadia) for
this game.
From left to right: Ambassador
Sthoon, Captain Andronicus, Lieutenant
Gath and Major Ix.
This was set in the CoreWars
universe that I developed originally
for my first PBM Core, and then
expanded for the CoreWars PBM
and finally became the SF Universe for
my Hellspace campaign and now
the novel Wasteland
of Flint (part of the In The
Time of the Sixth Sun series).
The ship was, of course, destroyed. |
Armenia
This lasted two years, a hugely
extended campaign that saw our
heroes start in Constantinople with
a little vampire hunting and then
wind up seeing most of the Middle
East, Persia and points inbetween.
The first game that used what
would become my Micea
system. Included big parts of the
AD&D spell list and was,
basically,
a run around and blow things up
game.
Had, of course, a rather epic,
convoluted plot that the players
(having figured out my plan) spent
their time working strenuously to
avoid.
Featured Eberhard Faber from
Tarin and Meson. |
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