Warning! The Following Article is Filled With Bad Words!
So you decided to ignore all the warnings and training films and joined
a LORDS campaign. Doubtless inspired by visions of world conquest and global
influence, you now wait with bated breath for the next newsfax, eager to
see the fate of your country and those of your neighbors before you plunking
down your hard-earned dinero and fervidly writing your orders for the next
turn. OH JOY!, RAPTURE!
You poor benighted fool.
You have been conned, my gullible friend, hornswoggled, bamboozled. You
have just sold your soul to a scheming opportunist whose soul is as black
as Satan's own. Allow me to elucidate on what you have gotten yourself into.
You will have to associate with a collection of the most neurotic, self-centered,
megalomaniacal individuals this side of William Shirer's The Rise and Fall
of the Third Reich. Especially in Lords One (Yes! there are several of
these campaigns out there! With more being added, its like watching gangrene
spread).
- First, there's Rich Ketcham, the Danish player, who can't seem to think
of any name for his king except Richard.
- His main rival, Chris Cournelle, he of the voluminous orders (multi-page
extravaganzas which many trees gave their lives to produce) and trivial
info.
- Carmi Turchick, recently returned to Lords One, the perennial `mad
dog' of the game. You could have him down to 10 infantry and one leader
and he would send YOU letters demanding YOUR surrender!
- Carmi's older brother, Menachem Turchick, solely bent on world domination
(no matter how many DFs he has).
- Colin Dunnigan, the psychotic with a Cthulhu fixation, Freud could
write volumes on this character!
- Dan Martin, the Nisei player, constantly planning to destroy his Tartar
rivals and always blowing up the turn before he's ready to do so.
- Mike Stafford, who will play any country as long as it's profitable.
- Jerome Scheuring, perhaps the sanest of the lot, the man who will sign
up to play, pay for five turns, turn in orders for one of them, and then
quit. Talk about Taoism applied to gaming!
- Finally, lording over all of them, like a malignant spider sitting
in his web weaving, weaving is the creator of this blight on civilization,
this atrocity perpetrated on mankind, Thomas Harlan! (and you thought that
Leto II had a god complex!)
Your association with these people will eventually lead to your social
ostraciztion, people will giggle behind their hands at your approach, your
social life will vanish, members of the opposite sex (or same sex, if that's
your bag) will shun you. Soon the dread word 'squeeb' will become a familiar
word in your vocabulary. My friend, you are well and truly fucked.
"But" I hear you cry "there are all those nice articles
on proper Lords of the Earth play in the back of the FIFTH- EDITION- MORE-
MONEY- FOR- THRONE ENTERPRISES- COFFERS- RULEBOOK!" Surely there is
wisdom in their words on how I can survive! You're half right. There are
words, but they ain't necessarily wise, they are simply one person's opinion,
and we both know the homily about opinions and assholes. And since I too
have both of these attributes, I will impart my knowledge on proper Lords
of the Earth play to you, gentle reader.
By now your eyes have grown to the size of saucers; "YOU played Lords
of the Earth?" Yes, I did. I was once a poor lost waif like you, lost
in the world filled with Lords players. But I triumphed! I overcame my Lords
problem through discipline, hard work and most importantly, by being an
asshole! But enough of myself, you come seeking knowledge, so let me impart
some of mine. Whilst I do so, I will take issue with some of the purported
'wisdom' of the articles in the FIFTH-EDITION-MORE-MONEY-FOR-THRONE ENTERPRISES-
COFFERS- RULEBOOK.
I. ECONOMICS ARE FOR EFFETE FOPS.
Some players attempt to construct countries that are economic powerhouses,
forgetting that the cardinal objective of the game is to destroy and otherwise
harass your enemies. A good example of this silliness is the consistent
defeats that Chris Cournelle endures at the hands of Richard Ketcham in
Lords One. While Sweden may be an economic tour de force, Chris constantly
comes up second best in his rivalry with Richard.
Doubtless this will happen to you if you read Bob Mahoney's article on
economics.
No doubt inspired by the most obtuse articles of the Avalon Hill General,
Mahoney gives tons of figures on how to optimize any economic aspect of
any empire. Suffice to say, if this is your bag, you should be taking an
accounting course or undergoing treatment for advanced anal-retentiveness.
Shit, it's YOUR empire, if you know what you want! Buy it!, If you can't
afford it, invest in things that will help you get it! Next you're going
to want me to pick your nose for you. Sheesh!
There are only TWO rules of thumb to keep in mind regarding economics.
¨ Everything you invest in must ultimately be for the expansion of your
military, everything else is secondary! The military is your tool to show
these pathetic yahoos your dedication in showing them that they can't escape
from the real world by playing this damn fool game! Mashing their empires
shoves their laughable pretensions back in their acne-ridden, pock-marked,
nerdy countenances.
¨ If there's something you want, you can always take it from your neighbors.
Let your enemies invest in things for you by taking their assets over when
you conquer their country. Besides, any idiot who is moronic enough to be
investing in his university while you're building up your military, deserves
the salutary lesson in power you're about to teach him.
II. INTEL IS FOR GUTLESS WORMS
"Luigi's" article on intel operations is the kind of tripe
that should be used in outhouses everywhere. If you want to be condescended
to by some aliased moron adopting a fake Sicilian accent, rent The Godfather
Trilogy for crying out loud! It's far more entertaining than reading this
drivel and it has some real talent in it. You don't need to be a rocket
scientist to figure out that Intel is basically offensive or defensive.
If you're at peace, excuse me, if you're taking a hiatus from showing these
petty Napoleons the spiked club of reason, then put your Intel on counter-assassination
and counter-infiltration and keep it there!
If you're preparing for war (and you should ALWAYS be preparing for war)
send a couple of leaders into the target country to scope out his defenses.
This is the perfect use for your mediocre leaders and keeps your Intel focused
at home. The turn you finally do attack, use Intel to kill enemy army commanders
and for battlefield intel. Other Intel operations are useless chrome intended
for the newsfax and to appeal to the vanity of LORDS jerks whose pathetic
egos need stroking lest they face up to the TRUTH that their lives are MEANINGLESS!
Let your enemies have their tawdry bits of glory, the turn your armies
ransack their capitals and hang their Intel operatives from hooks they'll
be laughing at the other side of their faces! In spite of what I've said,
some gutless morons will try to take over your country solely through Intel
(probably compensating for a penile deficiency). If they succeed, you can
be sure that they doubtless bribed the ref, either with money, sexual favors,
or Chocolate Bavarian Creme Pies. Rather than sink to their debased level,
you should outdo them and sink even lower.
Join every campaign that they're in (the LORDS player who isn't in more
than one campaign is merely DENYING his affliction) and attack them! It
doesn't matter if he's half a world away, go after him! You'll probably
be destroyed, but that's okay, you didn't join this game to make a lasting
contribution to its constituents' sense of well being.
III. TOTAL WARFARE IS THE ONLY OBJECTIVE WORTH PURSUING
Both Rich Ketcham's and that damn fool Puritan Usurper's articles on
military matters attracted my interest. For about five minutes. It than
occurred to me that both articles were written by that most horrific of
hybrids: Western "disciples" of Sun Tzu. Sigh, it never ceases
to amaze me how any Eastern writings, be they on spiritualism, military
matters, or foot care cause people in the west to go absolutely ape shit.
Unfortunately, what was sage advice in China during the Warring States period
is not necessarily applicable in a game designed in the late 20th century
by Westerners.
In fact, despite its medieval trappings, most modern military theory works
well in Lords, so get rid of that dog-eared copy of The Art of War and read
some Jomini or Clausewitz, better yet, such practitioners of total war as
Sherman, Grant, Guderian, and Giap should be your guides. For that is what
this game is about: TOTAL WARFARE EXECUTED WITHOUT MERCY OR PITY! You don't
have time to be cute or subtle. Leave that to the Robert E. Lees of the
world. What follows are some cardinal principles:
¨ All national effort goes to the military in peace and war. To paraphrase
Septimus Severus: "Enrich the army, and scorn the rest". Every
economic advance, every investment made, every item built and operation
run must go to maintain your military industrial complex. You must have
guns and your people will have to go without butter (future generations
will thank you for keeping the cholesterol out of their diet anyway). Now
there are doubtless some of you who will say "Military Industrial Complex?,
that's not really keeping with the spirit of the game, is it? NO FUCKING
SHIT, SHERLOCK! WHAT DO YOU EXPECT IN A GAME WITH MULTIGENERATIONAL ARMIES,
AN AZOREAN PAPACY AND JAPANESE IN THE NEW WORLD IN 1200 A.D.! Now get out
of my sight! I'm tired of looking at you.
¨ Prepare for war carefully: Rich Ketcham suggests that you focus a
main effort in one effort and go for a fatal shot as soon as possible. Richard
plays too much chess and we all know what happened to Paul Morphy. In all
fairness, I cannot fault his aggressiveness, just his methodology. ALL of
your armies should be capable of inflicting crippling losses on the enemy.
Once you've determined your target, spend as much time as you need to build
up your forces to the strength necessary to do the job. Since armies are
multigenerational, they won't depreciate and you can take as much time to
prepare as you need to, decades, if necessary. Also have at least two leaders
per army, this will prevent an assassin or a piece of bad fish from immobilizing
any given force.
¨ On the attack, keep your armies within close range of each other.
Napoleon used this method to great effect against the Prussians in 1806.
In that campaign, each Corps was large enough to take care of itself temporarily
if attacked, and the rest of the Grande Armee was close enough to come to
its aid if necessary. So must your strategy be in Lords. Give each army
an important objective that they can attain, BUT have each within close
react range of each other. As a corollary to this, always leave one army
back in your country to watch out for any enemy incursions or those silly
little raids that Ollie Cromwell seems so enamored of. If your (ALL WARSHIP,
TRANSPORTS ARE A WASTE OF MONEY AND MANPOWER) navy is not being used to
ship troops, put it on react in your home waters as extra security.
¨ Once you do attack, the war must be total: I CANNOT EMPHASIZE THIS
ENOUGH! DESTROY EVERYTHING OF VALUE TO THE ENEMY!!! Cities, NFP, Armies,
Forts, Ships, people, dogs, cats, songbirds,etc,etc,etc. YOU MUST BE ABSOFUCKINGLUTELY
RUTHLESS! If you take a city, RAZE IT!, if your army is short of support
costs that turn LOOT THE REGION ITS IN! If the enemy encites rebellion
in your pacified regions REGIONAL GENOCIDE THEM!
¨ Never forget that you're being an asshole about this: Once a war begins,
never quit until either you or him are a greasy spot on the tarmac, the
ones that mongrel dogs rut in! Ignore all entreaties for peace, be they
written or verbal! Don't make any entreaties for peace! If you're mashed,
don't worry about it, start a new empire elsewhere or in another campaign.
After all, we're aspiring for a greater objective here: To make a despised
minority feel even more so! TO TURN THEIR MORONIC EGOCENTRIC LIVES INTO
A NEVER ENDING HELL, TO MAKE THEM LOSE WHAT LITTLE SLEEP THEY GET BETWEEN
PLAYING THIS GAME AND AD&D, OR MAGIC : THE GATHERING, AND WATCHING TO
MUCH GODDAMN JAPANIMATION SHIT! Never were Otto's words concerning Englishmen
from A Fish Called Wanda more appropriate. Ruminate on their wisdom as you
grind your enemies under your booted heel:
"To be honest, I hate them, thinking they're so fucking lawyer, I
mean superior,with their phoney accents, all running around with their hair
clenched waiting for the weekend, so they can dress up like ballerinas!"
IV: MISCELLANY
Richard Perlotto's article on communication and trust(!!!) had me rolling
on the floor screaming with laughter. Communication and TRUST!?, TRUST!?
TRUST!? WHAT KIND OF SHIT IS THIS!? ARE WE EXPECTED TO SWALLOW THIS CODSWALLOP!
Richard has spent his Lords days backstabbing with the best of them, along
with writing self-congratulatory little missives like "Communication
and Trust". I'll be leaving town now, I've heard everything. Simply
put, if you need advice on this issue you shouldn't be playing this game.
TRUST NO ONE! Let me repeat that in case you didn't get it: TRUST NO ONE!
Let me elaborate on this: COMMUNICATE WITH NO ONE UNLESS YOU ABSOLUTELY
HAVE TO! AND THEN USE A WRITTEN FORMAT ONLY!
Don't give out a phone number or communicate via any kind of vocal medium.
Besides your other family members will look at you strange when they start
taking messages from complete strangers claiming to be the Holy Roman Emperor
or the King of France. Ideally, the only communication you should have with
your neighbors (i.e. enemies) is when your armies crash across their borders
to loot, pillage and destroy. When you've wiped out his last army and spitted
his Royal family on pikes then you can talk.
Thad Plate's article on Hordes was actually quite interesting; what he
says makes a lot of sense within the context of the game system as it now
stands. If at all possible, try not to take a horde, but settle for an established
sedentary empire, even a little one. Colin Dunnigan's experience with Occitania
is instructive, over the course of a century he took the little Duchy from
the backwater of European politics and turned it into a major European Power
then he fucked it all up by invading England. But that's what you
get when you attempt to court the bitch goddess Fortune. Ah well.
You really don't want to play a Religious Primate, either. Think about
it: You would spend most of your time engaging in THEOLOGICAL DEBATES WITH
LORDS PLAYERS!!! Frightening idea, isn't it. You're in this game to make
their lives a living horror, not engage in farcical debates on how many
angels can fit on the head of a pin! On the other hand, ATTACKING Religious
Primates can be a hoot! Players who take these positions are the most fanatical,
the most enslaved to their depraved, tragic addiction. Consequently, sacking
their Holy Cities, burning their Relics and roasting their ecclesiastics
alive in giant crock pots can be an immensely satisfying experience, ESPECIALLY
if your religion is hostile to theirs. That way they can waste their last
breath excommunicating you to no avail! Ha-Ha!
V: CONCLUSION
I hope that this article has been inspiring to those who wish to go
forth and wreak havoc upon those smug, self-righteous, bastadges who go
under the dubious moniker of Lords player. Working together, we can rid
the world of this terrible subspecies of Rattus that stinks in our nostrils
like a dead dog left lying in the street at the height of summer during
a cholera epidemic. Keep the faith!
DOGBERT |