Turn
11
851 - 855 ad.
Greetings and salutations!
Turns are out! Way too many problems of late.
Life is like that sometimes.
Turn costs are currently $2 a turn. This has probably been the lowest charge per turn in any
campaign. That is now changing. I have given more than enough time for people
to get their accounts up to date. The following outlines my new costs per
turn:
BASE
COST
+
PER BL POINT
$ 2
+
$ 1
For
example, if you have a BL of 3, it will cost you $5 a turn. I’ve found that
with the higher BL a player has, and thus more leaders, there is a much larger
number of problems that will tend to occur processing those empires.
Therefore, I must spend much more time each month on those players. If you
have a zero account balance (at the top of your turn sheet) then you will need
to send money.
Some of you have asked “Why haven’t I
gotten an email address on this nation or the other, when my embassy has been
open forever.” It’s simple. Think of it like tech points -- the more that
you use the embassy, by sending messages through the GM to other players, then
these “embassy” points are gained faster. By sending just 4 messages a
turn, you will gain 10 points a turn -- so far only one player has EVER gotten
close, and that was when we still had an active papacy in the game. That
player was in the game for only one turn and gained more points, at that time,
than all the rest of the players have gained, before or since. Points are
lost, if the embassy is not used. Granted that this means more work on all
your parts, but it is also much more realistic. But some of you don’t like
the added realism.
Which brings me to the next question -- do
my players want an open game, or
do they want things to go as they have? Please, let me know. I will start
tallying votes, and next turn I will post the results in this letter.
Preliminary indications are for things to stay the same.
CURRENT CHANGES/UPDATES
1
-
As of this turn, NFP will be
calculated as per the standard rules, ie. most of the players NFP rates have gone down. I had started using the standard
rules in several other
calculations as well. Unless you see something that’s REALLY
wrong, then you probably assume safely that’s why so things have lower
production numbers than previously.
2-
ITV is now being calculated as
per the normal rules (too many players wanted this).
3
- All
trade routes have been given a new route number, which will (hopefully)
prevent a few redundent routes from recurring.
MERC
POOLS
Inf
Cav
Sge
W/Ts
Britannia:
8
3
-
6/1
West
Europe:
5
8
2
1/-
Central
Europe:
11
11
-
2/-
East
Europe:
7
10
-
6/-
Middle
East:
9
14
4
2/1
North
Africa:
5
5
2
5/-
Central
Asia:
12
12
3
-
As an exception, the next turn is due
31 October. The GM is presently enrolled in
a work related course, that will take way too much of my time, until early
November. CYA!