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New and Modified Espionage Operations

Modified Operations

Name:  
Assault Organization
Code:  
AO
Target:  
Any National Investment
Type:  
Assassin
Changes:  
This operation targets any national statistic that a player can invest in: BL, INFRA, QRs, Operations and Bonuses, and University. A successful operation will subtract from the nation's current investment in the targeted statistic. If the damaged investment drops below zero, it will have a chance of degrading each turn. Players may invest normally to bring the investments back to positive amounts and avoid the degradation rolls.

 

Name:  
Destroy Assassin Base
Code:  
DAB
Target:  
Not used.
Type:  
Assassin
Changes:  
This operation has been folded into Assault Organization (AO). All DAB actions will automatically be converted to AO vs. AOC operations.

 

Name:  
Destroy Intel Base
Code:  
DIB
Target:  
Not used.
Type:  
Assassin
Changes:  
This operation has been folded into Assault Organization (AO). All DIB actions will automatically be converted to AO vs. IOC operations.

 

Name:  
Incite Rebellion
Code:  
IR
Target:  
A location controlled at Pacified, Pacified Tributary, or Garrisoned status.
Type:  
Intel
Changes:  
Operation may also be used to target a region garrisoned by a nation, even if it is not actively pacified.

 

Name:  
Terrorist Attack
Code:  
TA
Target:  
Location (city, region, etc.) where the attack will take place.
Type:  
Assassin
Changes:  
This operation has been replaced by the new 'Sabotage' operation. All TA operations will be automatically converted to SAB vs. the location's PWB.

 

New Operations

Name:  
Discourage Tenuous Ties
Code:  
DTT
Target:  
A Tenuously held location
Type:  
Intel
Odds:  
Low
Results:  
A location controlled at Tenuous status is helped along in its transition to full control. The nation receives a bonus on the location's next check to see if it becomes Fully Controlled. Has no effect on Pacified or Garrisoned regions.

 

Name:  
Encourage Tenuous Ties
Code:  
ETT
Target:  
A Tenuously held location
Type:  
Intel
Odds:  
Low
Results:  
A location held at Tenuous status is discouraged from joining fully with its controlling nation. A successful ETT acts as a negative modifier to the location's next check to see if it becomes Fully Controlled. Has no effect on Pacified or Garrisoned regions.

 

Name:  
Enhance Casus Belli
Code:  
ECB
Target:  
Another Nation
Type:  
Intel
Odds:  
Medium
Results:  
This action is used to enhance Casus Points received from another nation. If successful, any actions which produce Casus Points during the turn are likely to produce more than normal, as your agents are quick to condemn, slander and generally run the rumor mill against the offender. A critical failure on the operation actually has a chance of lessening the Casus Points, as people are more likely to believe you made the entire confrontation out of nothing

 

Name:  
Forge Casus Belli
Code:  
FCB
Target:  
Another Nation
Type:  
Intel
Odds:  
Low
Results:  
This action is used to create a conflict where none existed. You should include some sort of appropriate lie that makes your opponent look bad. Success will indicate your lies are believed, and it will be as if the target undertook nefarious action against you, generating Casus Points that can later be used to declare War. A critical failure may have the opposite affect, as your lies are revealed and your nation ends up generating Casus Points toward the target instead.

 

Name:  
Sabotage
Code:  
SAB
Target:  
Public Works, Agro Storage, Megalithic Projects, Vatican and Secret Order Sites, Relics, Industrial Capacity
Type:  
Assassin
Odds:  
Medium
Results:  

Agents attempt to disrupt or destroy aspects of an enemy nation.

Public Works: Public Works in the target region or city are damaged and destroyed.
Agro Storage: Granaries are burned, lowering any stored agro in the target city.
Megalithic Projects: Roads, bridges, etc. may be damaged. If the owning nation does not move to repair the damaged project, it can stop functioning.
Sites: A specific Vatican or Secret Order site may be damaged, lowing its site level or destroying it altogether.
Relics: Relics which are damaged lose any special bonuses until they are repaired.
Industrial Capacity: The forges and shipyards of a city may be targeted, lowing the nation's ability to produce heavy and naval units.

 

Name:  
Support Charisma
Code:  
SC
Target:  
Your Leader
Type:  
Intel
Odds:  
High
Results:  
This operation functions exactly like Support Diplomacy, only it is the Charisma of the leader that is enhanced.