CAMPAIGN TWENTY-FOUR – THE AMERICAS
New for T73
Noble House rules have been
added – please take a look at these here.
New Spreadsheet
for the Renaissance has been created – this can be found here and must be used
from now on.
Some
tinkering with the Religious
Order rules.
I’m going back to standard
movement rules – sigh – as it is just taking too much time to rewrite these. Please
continue to give your orders in year chunks though – The newly created spreadsheet
should help with this
New for T59
Paths to victory: There are several options open to a player when an NPN has been defeated
Dealing with hordes: Hordes can be dealt with a number of ways rather than just an outright battle. These are
You can also use a combination of the above. If the horde becomes
a FA or A, you can direct its attacks or its path of migration.
New for T57
Non-player rules update: I’ve updated the NPN
rules to fit better with the Lord’s system. Please check them out.
New for T53
Restrictions on Royal Marriages: Due to the complications
arising from these rules only K, H or P leaders can benefit from a Royal
Marriage. Members of the Royal Family that have not come into play are not
considered eligible. Also, Primate, Order and Secret Empire positions are not
eligible for marriage bonuses. These are meant to be diplomatic arrangements
between sovereign states.
New for T52
East – West Split: I’m going to try to
split the East and the West parts of the game so that I can process the orders
quicker – don’t know if or how it will work yet but lets
see if it’ll happen
New for T51
No Orders: If I don’t get any orders in for a
position and the player doesn’t answer my emails then I’ll put the position
back to a NPN and put aside the players cash (if any) until they pick it or
another nation up again.
New for T50
Request Royal Marriage: Used to ask a NPN
nation for a bride for one of your Princes or a suitor for one of your little
Princesses. Cost is 6AP, Charisma based. The leader doesn’t have to be in the
NPNs capital but if he isn’t then he needs to be in your homeland/capital.
New for T49
Naval Reaction and Blockade: Naval Reactions can
only occur when there is action in a Sea Zone that the fleet is based at. The
fleet has to be based from a port and not the Sea Zone. Also, the Reaction can
only occur when your own lands or those of an ally benefiting from a Defensive
Pact marriage bonus are attacked. It also applies to any merchant fleets you
operate through the Sea Zone in the case of piracy. Naval Blockade’s only work if your fleet is
based in the same Sea Zone as the target port and you spend all (every single
one) of your APs in the blockade. The fleet must be based from a port and not a
Sea Zone.
New for T48
The use of fleets for Reaction and mitigating
the effects of Pirates: My understanding has now changed since we GMs have had some
discussion on the list. The use of Reaction has been explained on the Wiki and
Patrol is no longer used in the Base Rules.
Reaction
Trade Route Escorts
Updated NPN and Primacy rules: Yep, been tinkering again but I feel a almost serene sense of satisfaction with my latest offering. See what you think.
Added the ability to hire mercenary captain when there is no mercenary company available: See the mercenary tables
New for T47
Improved cultivation at TL5: If a nation has reached the dizzy heights of TL5 than it can benefit from improved cultivation. You can Improve a cultivated homeland region from 2GPv to 3GPv, or any other controlled cultivated region from 1GPv to 2GPv. This is a level one megalithic construction.
New for T46
NPNS: I’ve tweaked the NPN and Primacy/Order rules a
little to make them fit better with the 24 game. I’ve also reduced their overall
RRV to make diplomacy easier.
New for T45
New Rivers: I’ve added in some new possible rivers
onto the map. These are rivers that were once passable by light traffic
(remember Cogs cannot travel on rivers) and have now become silted up. You can
dredge a stretch of the river (along one region border edge) as a 0.5 level
project.
Gripes:
Agro as
conversion – this has restrictions (see 2.11.5.3) which I will be enforcing
from now on.
Rivers can
only support light ships – as far as I know Cogs cannot travel on rivers. This
also includes Cogs built for trade.
New Primates: We have two new Primate positions this
turn. Jumal Skyfather,
which is an Estonian god and the Coptic Church based out of Axum.
New for T44
Minor islands and City States: I’ll be allowing minor
islands (Corfu, Jerba, Wight etc)
and city states to be used as locations from T44. Just let me know the
rationale behind why you want it separate and if reasonable I’ll add it in.
Once they are created as locations, they obey all the rules of islands etc.
However, their Gpv cannot go above 0.
Flooding: The last few turns have seen a massive
increase in the amount of flooding that has occurred. It appears that the years
are getting warmer and wetter. As a result of this some of the minor rivers on
the map are once again becoming passable to river traffic.
Denmark: Following on from the Minor Islands stuff, you
can see that Denmark is now separated out to Jutland and Syaland
(Zeeland).
Announcements
and items of note
General Stuff: Please use my Paypal account (stephenbrunt@yahoo.co.uk)
for all Lords’ 24 payments. If you cannot use this facility then please let me
know and I will see what I can do about filtering US funds to my account. I may
also stop using the throneworld email address due to
the mass of spam I’m getting!
Order Form: Please use the standard excel order form
from now on. I’ll update the site with a link
to it next week when I get some time. This is important as it helps me process
the turn more quickly. THIS IS NOW MANDATORY.
Non-Payment: some of you still owe
me some cash. Although it may come as surprise that this is not my main source
of income, I see it only polite that you pay for the occasionally night out.
So, if you’re under zero next turn I’ll not process you orders.
Version 6: Lords 24 uses version 6 of the basic rules
The Map: The map now includes
India as well as Europe, Central Asia and Africa. I’ve greyed out repeated
areas on the maps to make my life easier. However, this means some player
nations are split across more than one map. I may increase the size of the main
map but I’ll have to think on this.
Tithes and Tribute: I think these are
automatically updated by the stats program, so no need to declare them in your
orders.
Control
of the Papacy and Religious Orders: In Lords 24 we will not always have
a player Pope (or Caliph etc for that matter) and the
following rules are used to determine which player faction controls the Pope’s
actions, Papacy Rules.
I’ve also added some stuff about gaining support from their armies
How
to make your GM happy (PLEASE READ! REALLY!):
Please send any and all Lords24
correspondence to stephenbrunt@yahoo.co.uk
.
LORDS 24 WEB RESOURCES
The Lords Twenty-Four homepage is
at:
http://lords.throneworld.com/lote24/index.html
…and
following the instructions on that page.
VARIOUS FEES AND
LEVIES
At the moment the turns cost $5
– please pay up of you owe
We are using the latest v6.3.5
of the basic rule book that can be found here
http://lords.throneworld.com/players/loterule/rules.html
The Huron
Confederacy
(Open Empire)
Lamatan, Chief of the Huron
After many years of quiet
isolation, the chief of the Hurons, Lamatan, decided that his people need to secure their
legacy in the eastern lands. News reached Lamatan
of the Naskapi capitulation to the pale foreigners with their swift ships and
unforgiving God and so he travelled to Buffalo to secure relations with the
Iroquois by way of marriage and mutual support. He returned to Ossossane in the winter of 1396 before taking up the
burden of ruling his nation once more. Manasa was
to oversee the protection of the nation from Huron itself and his assured
presence prevented any incursions by raiders or invaders. |
The Apache
(Open Empire)
Kuruk, Chief of the Apache
Trade was established with the Ute
across the land border between the two nations. Chief of the Apache, Kuruk, was to rule from Macuzari
and was blessed with a young daughter |
The Yokut Tibes
(Open Empire)
Soaring Eagle, Chief of the Yokuts
Chief Soaring Eagle sought to strengthen his relations
with the Serrano tribes by offering his hand in marriage. While Prairie Dog
travelled with the Moapa to settle the Ipai
wilderness before returning to be beside his chief in Serrano. |
The Chimu Kingdom of Chanchan
(Open Empire)
Ayazca, King of the Chimu
The city of Tiwanaku
in Pucara and Calamerca
in Wairajikira were to grow in size during these years and the royal highway
extended to Marango and Pachamac.
The king, Ayazca, raised an army of over twelve
thousand men and put an end to the Salamaqua Empire
revival for ever as Arica was conquered. Urcon was
given the fief of Carnaga as a reward for his
service and to ensure the nobility there remained loyal to the crown. The
princess Micay was offered in marriage to the ruler
of Cuzco by general Vicaquirao. |
Chichen Itze
(Open Empire)
Koruc Teel, Chief of the Chichen Itze
Koruc
Teel travelled to the conquered province of Yucatec to push for closer ties.
He was accompanied by Sorus Teel and Kerunat whilst Pulunat was
dispatched to Popoluca to take control there. Koruc had named his son Soluc
as his heir and the young prince was to travel to the Chichen
court to begin his duties. Cultivation continued apace in the lands of the Lenca. |
Zapotec
Mitla
(Open Empire)
Ozomatli, Chief of the Zapotecs
Ozomatli declared that Yeotil would be his heir and the young Princess Metztli would support him at the Zpatotec
court. General Cozzichacozee
took the substantial garrison of Huave to the province
of Nahuatl where the warriors were put to use constructing a postal trail to Zaptotec. |