CAMPAIGN TWENTY-FOUR (OLD WORLD)
Announcements
and items of note
General Stuff: Well, we’ve got 10 players
or so but I’m still sorting out so I won’t be charging for the next turn but
will most probably start charging for Turn 36.
Moving to version 6 of the
rules: We’re
moving to version 6 of the rules this turn so you’ll have to convert your
units.
Could you take a look at the units you’ve got already and if you can’t build
them in the v6 build charts, use their costs from the v5 rulebook to create some
new ones.
The Map: Remember, I’ve initially
cut the map back to just Western
Current Active Non-Player
Nations (ANPN) – these are the only open player positions:
The Uighurs – a settled horde currently in
The Duchy of
The United Isles of Iceland and
The
The
The Magyarskorzag – a horde
The Eflak Tribes – a horde
The Bulgari Bogdan – a horde
The Romani – a horde
Non-Player Nations: Non-Player Nations are
nations which can be influenced by player nations. The primary method of doing
this is through conducting DP (Diplomacy) actions on them. All the normal
levels of control are applicable to NPNs. Their RV is the sum of all their
Friendly and Homeland Regions and Cities.
There is an extra level of control over Allied
and that is
Control |
Tribute |
You get... |
You can... |
Cost to you |
Claim |
0% |
-- |
-- |
-- |
Non-paying Tributary |
0% |
-- |
-- |
-- |
Feudal Ally |
0% |
-- |
Use the NPNs army as a Feudal Ally |
-- |
Tributary |
Up to 25% |
Gold |
-- |
-- |
Economic Ally |
Up to 50% |
Gold |
-- |
-- |
Allied |
Up to 50% |
Gold, stat sheet |
Issue orders to leaders |
Normal turn cost |
|
Up to 75% |
Gold, stat sheet |
Build and invest with their GP and NFP, issue orders to their
leaders. |
Normal turn cost |
Incorporated |
100% |
Regions and armies are added to your stat sheet |
NPN becomes part of your nation |
N/A |
Active
NPNs: When
a non-player nation becomes active, either through player activity or fate then
it will undergo its own agenda. This usually means expanding its borders by the
best means at its disposal, be it diplomacy or conquest.
Active NPNs will
not attack or attempt to lure away regions of a nation with a greater MSI. They
will attempt to gain regions of the same language and religion first before
looking further afield.
If there are no
candidate regions or their imperial size is such that they are inflicted with
taxation penalties, they will concentrate on improving their internal affairs.
Active NPNs are
now available for a player position.
A list of NPNs
will be included in the MSI table as well as a listing in the newsfax as to who
has any influence in them or their activation status.
The Pope - The Pope is
currently run by the
Control
of the Papacy: In
Lords 24 we will not always have a player Pope (or Caliph etc for that matter)
and the following rules are used to determine which player faction controls the
Pope’s actions. This can change anytime due to the make up of the votes. If the
Papacy becomes an active NPN it will pursue its own goals, independent of the
controlling faction. Also, if it becomes an Active NPN it will be subject to
the Active NPN rules and become available for a Player.
As long as there
is a non-player Pope the following rules are in effect:
Each
turn, each Nation must include on their orders how they will cast their vote.
Nations or Orders may abstain from voting (and will, if they do not indicate
their vote). In the unlikely event of a tie, no faction will control the Pope.
The
controlling faction must appoint a player as spokesman for the upcoming turn.
That player will receive the Papacy stat sheet and can issues orders for the
Pope in the following turn. They will however be charged the normal turn fee.
Rules that will be moved shortly (when I get time…)
Leader conditionals in case of
invasion: If a
situation occurs in which a nation is invaded and the capital or homeland is
threatened, and the leaders of that nation are off doing other stuff, what
happens? Do they return to save the nation? To deal with this situation and so
as to avoid any chance I might resort to "second guessing" a player,
I do the following: I make a combat stat check for each leader to see if they
return with their troops to the capital to try to defend it. Otherwise, they
continue on with whatever orders they had been originally given. The king will
automatically return however. Note that all of this applies *only* in those
cases where the player has not given conditional orders for their leaders.
Leader precedence: In those cases where there are multiple
leaders with armies fighting together, unless otherwise specified, the main
leader will be determined by rank. Thus, the main leader will first be the king
(if present), then the heir, then the princes in (descending) order of age.
After that (if there are only Lieutenant type leaders)
then the one with the highest combat rating will be in charge.
Death of leaders during a turn: If a leader dies during the turn, I
generate a new leader then and there right after they died, and have the new
leader complete their planned actions. If it really matters, like during a war
where every action point matters, I will have a delay of 1-12 AP
(1d12) for the replacement leader to come "on-scene."
Historicity: Sometimes, when you get new leaders, I
will give them names that are historical. This can sometimes happen even if you
give them names, since I feel it adds something to the game. If you *really*
want to give your leaders non-historical names, that's fine, I guess, just let
me know. Also, just so you know, names that are clearly dorky, well, I reserve
the right to modify them slightly so the game just doesn't seem silly.
New World Results: This is the news for the
The Schism: The Schism in Catholicism is technically
over, due to events this turn. This does not mean that the religion is
monolithic once again, nor that its troubles are over, but the Paris Papacy has
been forced back into the fold, so to speak. It survives as the Anacletan
Order, which is, admittedly, somewhat hostile to
MAXTAX: MAXTAX is in effect, it is set at 2.5. this
means that regions and cities with more than one owner (for example, if an Open
Nation, a Religious Primate, and a Religious Order all have some status in the
region or city) would proportionately share the tax and NFP revenues of the
region/city up to the maximum tax setting.
Other campaign 24
How
to make your GM happy (PLEASE READ! REALLY!):
Please send any and all Lords24
correspondence to lords24gm@throneworld.com
.
NOMENCLATURE
Turns are currently five (5) years
long. Base tax rate is 100%.
Infantry (200 men = 1 point), Cavalry (200 men = 1 point), Siege Engineers (200
men = 1 point), Warships (2 ships = 1 point), Transports (2 ships = 1
point).
LORDS 24 WEB RESOURCES
The Lords Twenty-Four homepage is
at:
http://lords.throneworld.com/lote24/index.html
All of the on-line resources,
including order forms, mailing lists and web-sites for Lords of the Earth are
summarized on this page:
http://lords.throneworld.com/?page_id=2
You can subscribe to the Lords 24
mailing list by pointing your web-browser at:
http://games.groups.yahoo.com/group/lote24
…and following
the instructions on that page.
VARIOUS FEES AND LEVIES
At the moment the turns are free….
We are using the latest v6.3.5 of
the basic rule book that can be found here
http://lords.throneworld.com/players/loterule/rules.html
Turn
35 Orders due by:
December 17th 2007 and a Happy New Year!
Without further ado, the news for
these years in Lords 24 history...
(Roman Catholic, Anglo-Saxon)
Diplomacy: None
The succession of
the English throne is uneventful following the death of King James in 1152.
Jarldom of Orkeneyjar
(Roman Catholic, Norse)
Diplomacy: None
The rich island Jarldom
of Orkney was much fortified by the ancient Bjorn Torvalds while his more vigorous
son Halfdan set off for some Viking on the Irish. The Irish were not quite as
weak or rich as Bjorn had hoped as they encountered the Irish princess Fionna
and her fleet of the shores of
(Roman Catholic, Norse)
Diplomacy:
The Norwegians (fails), Skane
(FA), Skanet (T), Segervik (T)
Gustaf sent his able
son Erik Gustafson west to the Norwegians with instructions to find a wife and
bring their poor neighbours closer to the Svear’s influence. Erik successfully
found a wife but found the strange Norwegians far too insular and suspicious to
listen to his proposals.
Das Deutches Konigsreich
(Roman Catholic, Old High German)
Diplomacy: Holstein (rebels), Alsace (rebels), Stuttgart (rebels), Osnabruck (rebels), Leipzig (rebels), Amsterdam (rebels), Lausatia (rebels), Pomern (rebels), Bremen (A), Pomerania (C)
Heartbroken at the
loss of so many brave German souls, Emperor Joseph passed away early in 1151.
The succession of
The Duchy of
(Roman Catholic, Czech)
Diplomacy: Bochnia (rebels), Franconia (rebels),
Torn apart by the
Uighurs the Duchy was inflicted further damage when disillusioned provinces and
cities pulled away and declared their independence. With the loss of
Principality of
(Roman Catholic, Italic)
Diplomacy:
The death of Marco
Silvio in 1152 caused repercussions across the whole of
GM Note: The
Kingdoms of Savoy and
The Uighur Horde
(Asiatic Pagan, Turkic)
The peoples of
GM Note: The
Magyarskorzag, the Eflak Tribes, the Romani and the Bulgari Bogdan tribes are
all now Active NPNS/Hordes – ouch
(Roman Catholic, Norse)
Diplomacy: Paris (T),
Louis VI remarries
from amongst the Parisian nobility. The marriage was ill fated when Louis’ new
wife died during childbirth, his only successor a sickly girl. The royal road
north from
(Roman Catholic, Italic)
Diplomacy: None
A
quiet time in the lands of
The Akramid Caliphate
(Sunni Islam, Arabic)
Diplomacy:
Fearing the
Christian north, Mohamar strengthened the defences of the Caliphate while at
the same time pushing its influence north into Talavera and Galacia.
The Knights of
(Roman Catholic, Old High German)
Diplomacy: None
Following their
departure from the
The
The Rum Khanate of Turkiye
(Roman Catholic, Turkic)
Diplomacy: Pamphyla (NT)
Tyox ordered the
construction of a road from
The
(Roman Catholic, Serbo-Croat)
Diplomacy: None
Euthemius pulled
back the Thessaly with the Roman army waiting for a Venetian withdrawal from
GM Note: The WRE
is currently controlling the NPN Pope.