Mercenaries
The Hire Mercenary Captain action is
additional Charisma based action that can be used to attract a Mercenary leader
to your nation.
Name: |
Hire Mercenary Captain |
Nation
Type: |
Any |
Code: |
HMC |
BAC: |
1 |
Stat: |
Charisma (Extra bonus for time and gold) |
Requirement: |
Controlled city at T or better (can include a city a T or better
in an NPN ally which in turn is controlled at T or
better…) |
Results: |
Hires a mercenary captain. The minimum cost for the leader is the
sum of his or her Combat and Diplomacy. You don’t have to pay any extra for
good looks… |
Mercenaries are no
longer “pooled” per region but instead are hired in one of two ways.
The first is by the Hire Mercenaries action. Performing this
action in a city within your nation attracts the disaffected and landless to
your banner. The amount of mercenaries hired this way depends on the cities
wealth and size, the amount of time spent and of course the payment offered.
Once hired you can keep hold of these mercenaries by paying the hire cost each
turn and they will only disappear if killed or not paid.
Name: |
Hire Mercenaries |
Nation
Type: |
Any |
Code: |
HMR |
BAC: |
1 |
Stat: |
Charisma (Extra bonus for time and gold) |
Requirement: |
Controlled city at T or better (can include a city a T or better
in an NPN ally which in turn is controlled at T or
better…) |
Results: |
Hires mercenaries whose type and number depend on the city type,
nation type, requested type of mercenary etc. |
The
following are the types of mercenaries available for hire.
UNIT CODE |
UNIT NAME |
MINIMUM HIRE COST |
COMBAT |
SIEGE |
AP |
CARGO |
MC |
Mercenary
Cavalry |
0.5 |
2.3 |
0.8 |
8 |
3 |
MI |
Mercenary
Infantry |
0.5 |
1.5 |
2.3 |
7 |
2 |
MS |
Mercenary
Siege |
0.5 |
0.8 |
6 |
7 |
2 |
MT |
Mercenary
Transport |
0.5 |
0 |
0 |
12 |
(0) |
MW |
Mercenary
Warships |
0.5 |
1.5 |
0 |
13 |
(3) |
Example: Say the Salernese wanted to hire some mercenaries in
The
second is by the Hire Mercenary Company
action. These are groups of mercenaries that have flocked to a particular leader.
They can only be hired from certain locations and you will have to negotiate a
fee (the minimum is listed in the Companies description). Mercenary Companies
will only remain in existence as long as they are being paid. As wars die out
in their region they will begin to disband. Once hired the mercenaries will
make their own way to a specified controlled city within your nation (can include a city a T or better in an NPN ally which in
turn is controlled at T or better). The payment represents giving money
to their agents or bankers. The mercenaries are not at this location but in
scattered bands across the continent.
If a
Mercenary Company becomes rich enough, their Captain may begin to acquire
estates within their host city or surrounding lands. These will be shown as a on the map. The Company can be hired at any of
these locations. If the Mercenary Company continues to gain wealth they will
take on some of the attributes of a Merchant House and trade etc can begin.
Name: |
Hire Mercenary Company |
Nation
Type: |
Any |
Code: |
HMC |
BAC: |
1. |
Stat: |
Charisma (Extra bonus for time and gold) |
Requirement: |
A specified location where the Company can be found. The leader does
not actually have to go to the mercenaries location if a trade route exists |
Results: |
Hires the Mercenary Company for the duration of the turn (note
the Company will arrive at a city owned by you – it is only the deal that is done
at the Companies specified location. This represents their agents and
bankers). |
In the
case of Mercenary Companies, the gold is transferred to the Company through the
normal transfer system (and as such will be liable for theft etc) if a trade
route exists to the Companies estates. Otherwise a leader has to heft the gold
to their hire location.
Mercenary Companies
Company Name |
Turkish
Guards |
Hire Location |
|
Leader |
Achmed ibn Mustafa M797 |
Troops |
40c, 37xc,
29i, 1hec |
Minimum Hire |
Achmed 16g 0.5g
per unit T44:
Hired by the Buwayids T45:
Hired by the Buwayids T46:
Not hired T50:
Disbands due to lack of employment |
Company Name |
Sons
of Islam |
Hire Location |
Tyria |
Leader |
Salah bin Tareq M475 |
Troops |
11i,
2c |
Minimum Hire |
Salah 11g 0.5g
per unit |
Company Name |
Fratelli d'Italia |
Hire Location |
|
Leader |
Marcus
Polemerri M762 |
Troops |
4c,
14i, 2xw, 1ct |
Minimum Hire |
Marcus
13g 0.5g
per unit T44:
Hired by T45:
Hired by Western Uighur Khanate T46:
Not hired T50:
Disbands due to lack of employment |