Renaissance Nation Unit Construction Chart
Code Unit Name GPc NFPc YardC Support Combat Siege AP Cargo Build At...
Airships
HAB Tethered Hot Air Balloon 5.0 1 - 0.4 1.0 1.0 8 2 Fc [Tech 10+]
Cavalry
C Light Cavalry 4.0 1 - 0.4 0.8 0.3 10 2 Hm,Fc,Csr
EC Light Elite Cavalry 9.0 2 - 0.9 1.1 0.4 11 2 Fc
HC Heavy Cavalry 6.0 1 1 0.6 2.3 0.8 8 4 Fc
HEC Heavy Elite Cavalry 11.0 2 1 1.1 3.4 1.1 9 4 Fc
Guns and Artillery
G Light Artillery 4.0 1 1 0.4 1.0 1.0 8 1 Fc
EG Light Elite Artillery 9.0 2 1 0.9 1.5 1.5 9 1 Fc
HG Heavy Artillery 6.0 1 2 0.6 3.0 3.0 6 3 Fc
HEG Heavy Elite Artillery 11.0 2 2 1.1 4.5 4.5 7 3 Fc
Infantry
I Light Infantry 2.0 1 - 0.2 0.5 0.8 9 1 Hm,Fc,Crh
EI Light Elite Infantry 5.0 2 - 0.5 0.8 1.1 10 1 Fc
HI Heavy Infantry 4.0 1 1 0.4 1.5 2.3 7 3 Fc
HEI Heavy Elite Infantry 7.0 2 1 0.7 2.3 3.4 8 3 Fc
Forts, Walls, and Engineers
F Field Fort 3.0 1 - 0.3 5.0 5.0 - - Cr [limit]
S Siege Engineers 4.0 1 1 0.4 0.5 4.0 8 2 Fc
WP Wall Point 5.0 1 - 0.5 0.0 10.0 - - Cc
Warships, Transports, and Ferries
W Light Warship 3.0 1 1 0.3 0.5 0.5 9+Nav (0) Pc
EW Light Elite Warship 7.0 2 1 0.7 0.8 0.8 10+Nav (0) Pc
HW Heavy Warship 5.0 1 2 0.5 1.5 1.5 7+Nav (2) Pch
HEW Heavy Elite Warship 9.0 2 2 0.9 2.3 2.3 8+Nav (2) Pch
T Light Transport 2.0 1 1 0.2 0.3 0.0 9+Nav (2) Pa
HT Heavy Transport 4.0 1 1 0.4 0.8 0.0 7+Nav (4) Pch
MSP Merchant Shipping Points 4.0 1 1 0.4 0.0 0.0 - - Pc,note
FP Ferry Points 2.0 1 - 0.0 0.0 0.0 - (2) Ferry Arrow,note
Civilians
SFP Captured Slaves - - - 0.2 0.0 0.0 6 1
TBL Tribal Points/Refugees - - - 3.0 0.0 0.0 7 10
Notes
  • GPc = Gold Point cost, NFPc = NFP Cost, YRDc = Yard Capacity cost, Supt = Support Cost, AP =Action Points
  • HM: Unit can be built in the Homeland of the Nation, regardless of whether there is a city there or not.
  • FC: Unit can be built at a Friendly city within the Homeland Build Zone of the nation.
  • CSR: Unit type can be built at a controlled Steppe region within the nation. This region does not have to be within the Homeland Build Zone of the nation.
  • CRH: Unit can be built in a controlled region within the Homeland Build Zone of the nation.
  • CR: Unit can be built in a controlled region within the nation. This region does not have to be within the Homeland Build Zone of the nation.
  • [limit]: The Maximum number of Field Forts in a region is 5 or Regional GPV * Siege AQR (SQR), whichever is greater.
  • PA: Unit type can be built in a Port Area within the Homeland Build Zone of the nation.
  • PC: Unit type can be built at a Port City within the Homeland Build Zone of the nation.
  • PCH: Unit type can be built at a Port City (not on a River Port) within the Homeland Build Zone of the nation.
  • (Cargo) = Carrying capacity of ship unit.
  • Cargo = Cost of the unit to be carried by a ship.
  • note: MSP and Ferries come in multiples of 4 and 2, respectively.